Holy cow that’s a long gap! Well there’s a reason. Mostly been very busy with work. I just moved into a new office as well as taking up a new hobby which has me outdoors most weekends… No seriously! I think I’ve seen more sun then I normally do :O So I’ve been too busy to write down my logs like a good blogger so I’m doing a sorta catch up post with everything I’ve played since the last update! Let’s see if I can remember it all! Oh these aren’t in any particular order since I’m just recalling them from the top of my head ^^;
Super Smash Brothers Melee
Platform: Nintendo Wii
Started: N/A
Status: N/A
We pulled this out over at my friends house… wow I suck at this game
Lost a good portion of the battles mostly because I couldn’t remember how to use the wiimote controls. I guess I’m too use to the Gamecube control setup. In any case It was a lot of fun!
Eternal Fighter Zero
Platform: PC
Started: N/A
Status: N/A
This game makes me laugh when I think about it. It’s essentially a doujin fighter featuring members of Key (the Anime/Erogi makers). It has characters from Clanned, Air, Kannon and I think a few others. I’m not 100% up to date with their series but my favorite from them so far has been Angel Beats (why isn’t there a game for it yet!?) I think my favorite so far was randomly pulling out a car and beating my friend down with it as a finishing move
Melty Blood: Act Cadenza Ver B
Platform: PC
Started: N/A
Status: N/A
I actually own the PS2 version of the original Act Cadenza release. I’m decent with the game but some of the moves are rough without a joystick to do them on. My thumbs were felling it after only 20 minutes. Doesn’t help we were using 360 controls with the really crappy D-pad.
Altered Beast
Platform: Sega Genesis
Started: N/A
Status: Completed
Old ass game which is means as hell! There’s nothing more frustrating then cheap enemies. This was design to eat your quarters and never got adjusted for home gamers so that means cheap tactics to kill the player including things you can’t possibly avoid unless you memorized monster spawns. We ended up beating the game but not before resorting to the continue code. That being said our play through of hard mode just utterly broke the game when we changed all the beast forms to the dragon
Battlefield 3 Beta
Platform: Playstation 3, Xbox 360, PC
Started: N/A
Status: Beta
Wow… this game is coming out in how many weeks!? I know its a beta but damn, I’ve played more betas then I want to admit to and its never been this buggy! There are weird animation bugs and holes in the world that make no sense. Also it’s difficult to submit responses when half the time your not sure where to send it in. I tried all 3 versions (i’m a masochist ^^;) and I can already say the PC version is by far the worst in terms of bugs. It’s bad when you somehow headshot yourself due to a bug…
Tetris
Platform: Playstation 3
Started: N/A
Status: N/A
We pulled this out to kill time while we waited for stuff to download. It was also the point my friends will probably refuse to battle me in Tetris now. I think i went for a good 15 minutes before I fell over at level 11 (or was it 12?) after a crazy run which is probably my best so far! I’m not a Tetris wizard like some but I can hold my own.
Touhou Battle Gaiden
Platform: PC
Started: N/A
Status: N/A
After playing Tetris we pulled up a video showing off Tetris Battle Gaiden for the Super Famicom and joked that they probably did a Touhou one… a few days later I found it! It’s hilarious considering how it plays out including the ultra cute drawings of the Touhou girls. I still find it funny that Cirno actually kills her opponent as one of the battle attacks. We ended up trying this out while my friend was setting up Minecraft.
Minecraft
Platform: PC
Started: N/A
Status: N/A
Speaking of Minecraft, we jumped back into Cirno (the world we play on) and I finally got a few new additions to my little underwater facility I’ve been working on. A Nether portal and a rail station. The Rail station is a full scale version of a test platform I have on the surface which automatically sends a cart back to the point of origin when a new one arrives if the queue is full. I still need to improve it such as call a cart is one is not available and a switch to add a 3rd station to the rail system. The above ground station needs to get buried (because I never do anything the easy way) and integrate it to our tower. I was also thinking of making a lighthouse not far from the subpen my friend is building. He’s nuts too, he’s doing it to scale of a Los Angeles attack sub.
Atelier Rorona
Platform: PS3
Started: October 9th 2011
Status: Ongoing
I ended up restarting the game because I’m sooo borked from my first attempt. The first game was so far into the bad ending it wasn’t funny anymore so I restarted with better knowledge of the world of Atelier and started making very good progress. I’m in the 2nd year at a good pace to hand the 3rd year the correct way now. I don’t think I’ll be able to get the ending for the master but at least I’m set for the true ending of the game. Good thing because Totori is on my desk unopened… along with Ace Combat and Rune Factory…