Gamelogs: February 13th thru February 19th

Hot Shots Golf World Invitational
Platform: Playstation Vita
Started: February 15, 2012
Status: Ongoing

Funny thing about the games I got for the Vita upon release. They’re essentially the same games I bought for my PSP during it’s release. So far I have Hot Shots Golf and Wipeout 2048 (which I haven’t played yet). Both of which I own for the PSP upon it’s release. Hot Shots Golf is one of those unusual sports games I will play over and over. I think I wore out the UMD of the PSP one since the top caved in. This version looks gorgeous on the Vita’ screen and I’ve been nonaddictive playing the online competition every day. One of the new features is a daily tournament where there are 3 courses with set rules to beat. Each day the scores are tallied and you are ranked. Right now it’s a pre-season so we don’t have much at the moment.


Monster Hunter Unite
Platform: Playstation Vita (PSP Emulation)
Started: I forgot…
Status: Ongoing

This game was the first test of the adhoc mode between a PSP and a Playstation Vita. I was more than surprised how well it worked. The advantage you get from the Vita here is the ability to reassign the right analog stick to the camera controls usually found on the D-Pad. Not that it helped much. I instinctively gripped my Vita in the unusual manner that allows me to control the camera with my index finger.


Valkyria Chronicles 2
Platform: Playstation Vita (PSP Emulation)
Started: 2010
Status: Completed

One of the user confirmed titles that hasn’t been mentioned in the official release. In order to install the game, it has to be downloaded to a PS3 than sent over to the Vita. You can transfer all your DLC too but since Valkyria 2 suffers from a poor DLC download setup, you have to download every single mission separately. Another thing to note, for some reason, the game will NOT transfer any code released content meaning you have to re-enter every code into the game again before restarting the save file you transfer. The same situation happened in Valkyria 3 when I moved it to a new PSP the previous week. I ended up playing a few missions with a friend which proved amusing since we steamrolled the enemies.


The Memory Cards and Online Passes of the Vita

So just one more day before the Vita is finally released in the US officially. Of course there’s been debates over the pros and cons of what Sony is doing with this release. First and foremost in the arguments has been the memory cards used for the Vita. Unlike the PSP or the DSi/3DS, the Vita uses a proprietary memory card. The cost of these memory cards range from $20 for a 4GB memory card to $99 for a 32GB memory card. I ended up getting a 16GB one since I couldn’t find a 32GB to save my life around here. The memory card is REQUIRED for the Vita to actually save the profile and downloaded games and DLC that doesn’t fit on the game card.

The point of argument is the price and why they didn’t use a known format such as SD or even their own memory stick format. Their argument was an attempt to stop piracy as most of the hacks to open up the PSP were via it’s memory card and an altered save file causing a bug to allow unregistered code to run. The memory card isn’t accessible via normal means so that means you can get into the directory level access even if you plug into a computer. You can back up the files to the computer using the manager software but you can’t copy things the Vita won’t accept. Supposedly some Japanese homebrew groups were able to get some homebrew code to run via the PSP emulator but the question is if Sony has patched that hole yet.

A proprietary memory card does provide some benefits over an open format such as SD cards is that they can control the general quality control over the memory card. As a amateur photographer, I had a crash course in various sub-classes of just ONE format. One SD card from one company is different from another. For example the sped of a Kingston memory card is different from a PNY memory card. Heaven forbid you need to get a class 10 card. Of course if your running a game of a memory card you might need a class 10 SD card for it’s read and write speed. Some are cheap, some are not and not all class 10 cards are created equal. Some are faster and some are slower, as long as they pass a certain threshold. The cheap ones though are like trying to play Russian roulette, you never know when the card will suddenly give out. I’ve already thrown out 2 cheap memory cards because it can’t be written to after filling it up twice then cleaning them off. I was lucky not to lose the content. Can you imagine suddenly losing your 40 hour save file in a game such as Valkyria Chronicles 2 because the cheap 20 dollars 32GB card fails? Of course the cost of the really well made ones may still be cheaper then the Sony Vita cards but not by much.

Of course we’ll see some knock off cards soon enough. Unauthorized reproductions of the memory cards but after getting burned BADLY on the PS One, I lost my Final Fantasy VII safe file late into the game because of a 3rd party unauthorized card, is I don’t trust them. The quality of one brand to another varies and sometimes one brand might have a strong line but their value line is shit.

The second offender in Vita’s anti-piracy isn’t really anti-piracy per say but an attempt to get the user to be someone legit. Of course they may also be a dual purpose it also effects used sales. In most Vita physical games, a piece of paper with a code in it will grant you access to the online pass. Yup, every game so far I’ve seen has an online pass which you have to activate in the PSN store. From my understanding, any game that connects online will have these for the Vita. Of course this prevents pirated games form getting online without buying the online pass from the PSN store which is around $10. The same goes for used copies of the game.

Now i’m not taking a stance on this issue as I see online passes like CD keys or registration codes for games. It’s a proof of purchase of a new game. Something that’s been around the PC industry for some time for physical media releases. I may be use to it but many console gamers aren’t. To them they see it as an affront and a risk that players may not use the online portion since it requires them to register the game in the PSN or Xbox live store. Sure it’s an digital lock on the game which limits access to the online portion but you have the key to unlock it if you bought the game new. It’s when you buy it used where this stings. A game you thought was cheap has a $10 component that didn’t come with the used game. This was always a risk with used PC games when the CD keys came around but unlike the PC games, you can get a new key to be used. With PC games you were shit out of luck sometimes.

Some argue that this will greatly effect the game sales but that’s only in the used side of the market. Those who don’t have a legal copy, well this is their way of controlling them as well. Albeit if they can get a key from the store, they can somehow slip by the detection, they still earn some profit from them.

Used copies of games are how some gamers get their games. The money they pay go directly to the store which is why Gamestop makes a huge deal about used games. It’s more profit for them selling games a little bit below retail of the new games. Instead of getting 5-10 dollars for a brand new 59.99 game, they’re getting around $30-40 for a used one. Of course this means the publisher, and then in turn the developer doesn’t actually count that to a sale of the game nor see any profit from it. Now I don’t know of a studio has closed due to used game sales however it does slow some games sales pace a bit which could translate to slower sales of a particular game which in turn tells a publisher that the game isn’t doing well and which magnifies by the time it gets to the developer.

On the non-legal side, well the PSP had such a large gap in it’s protection that games that should have done well have done poorly and as a result we’re not seeing sequels being released in the US. Not that online passes would have helped these games as many PSP games didn’t support online infrastructures, a requirement of PS Vita games now.

Of course the Vita’s second barrier will be it’s digital release versions. The digital releases for PS Vita games will be 10% cheaper then their retail releases. That is at full price, not sale prices. This also prevents used sales of the game since digital releases can’t be traded-in. One of the golden apples that many companies are looking at going forward. The reason the Vita isn’t a full digital release is after the fiasco that was the PSP Go. This was their attempt to see if a full digital only release would be viable for a game system however publisher backing was lacking as they were still focused on entertaining brick and mortar stores.

I’m sure there are more technologies present in the Vita to stop piracy but these are the most obvious ones there now. This is just my thoughts on the whole thing.


Gamelogs: February 5th 2012, – February 12, 2012

Decided to add a day to my list since this week is going to be hectic with a trip at the end.

Valkyria Chronicles 3
Platform: Playstation Portable (JP)
Started: Jan 31st, 2011
Status: Completed

So I finally cranked down on the final two story chapters. OMG does it get difficult :x Doesn’t help that I lost most of my ace drop weapons via the DLC content thanks to me transferring my game to another PSP. My PSP-2000 started to go on the fritz to the point where I couldn’t use the analog pad. Since the Vita comes out soon, I transferred the US account off the PSP-1000 which has been my US system for some time. For some reason something didn’t transfer right and all my DLC had to be re-downloaded and progress in them was all screwed up. Anyway the final boss was outright mean since you can’t actually kill him. I eventually figured it out though. I only have Imca’s ending which I like but probably need to redo the ending to see Reila’s. I’m still playing the game so I can unlock more characters. As if my team wasn’t jammed pack already.


Final Fantasy XIII-2
Platform: Playstation 3
Started: Jan 31st, 2012
Status: Ongoing

Drove further into the game. Since I played the chapters a little out of order, it seems interesting that things have turned out a certain way. I also did a bit of trophy hunting and cleared some of the more annoying ones including the 100 preemptive strikes. Still don’t think I’m high enough to take on Lightning yet so I’m going to probably grid a bit more once I find a good place. Also need to find a place to level my Chocobo companion.


Hands on the Vita

Sometimes last week I got to put my hands on an actual Playstation Vita and actually play it while checking out Best Buy to pick up my copy of Final Fantasy XIII-2. The system itself is a bit bigger then the current versions of Playstation Portable (PSP). The feel of the unit in your hand is much more natural than the PSP, and it I don’t get that same cramping feeling after a few minutes. The back has a recessed area where your fingers will naturally slip into rather then cover the touch pad on the back.

The interface itself is responsive. The touch screen on the front allows you to navigate the menu quickly. The menu forgoes the XMB used in the PS3 and PSP since the system features a front touch screen. The games do load relatively fast. The one game they had demoing was Little Deviants. The staff and other people demoing had been playing it before so I got to try a later stage. This wasn’t some demo card, this was the full game! The particular level only used the rear touch pad to control and reminded me of those floor portions of Marble Madness. The game was addicting and I wanted to complete the whole area that I was in but handed it over aver the 3rd level of that area. Overall the unit looks very slick and the controls feel nice. Since the game I played doesn’t use the Analog sticks, I haven’t been able to see how they would feel in game. Same with the D-Pad and the face buttons.

Over the last few days I have snagged a few items I need for the Vita. I have the Carrying Case which attaches to the unit and protects the front and back of the unit and can even be folded into a stand for the Vita when watching movies on it. I also got a hold of one of the memory cards and the car charger. The Memory card is tiny! We’re talking close to the M2 Memory Sticks Sony already makes. I’ll probably need to purchase a carrying case later since these things are tiny. I’ll get pictures of the unit when it comes in next week. Just in time for Megacon!


Gamelogs: January 29, 2012 – February 4th, 2012

Valkyria Chronicles 3
Platform: Playstation Portable (JP)
Started: Jan 31st, 2011
Status: Ongoing

I just had to look at the DLC list… So apparently they had a bunch of characters hidden in DLC that I hadn’t gotten yet. Among them was members of Squad 7. Actually I think all the major figures of Squad 7 are now in my team including Edy’s Detachment. On top of that I have Selvaria and Maximilian, from Selvaria’s DLC which actually has you playing the sequence leading to the confrontation between her and Alicia. The most surprising DLC character was Jaegar. I wasn’t expecting to have him as a playable character but i like him. The crazy part is any character that exhibited Valkyrian powers in the series actually has that ability open to them to use. Nothing more threatening then having every single Valkyrian in the series charging down the center. Been tempted to assign them different classes to cover all the bases just for kicks. The game is surprisingly long just in the story section as I’ve long since gone past the number of missions I played in Valkyria 2 just to finish that game.


Final Fantasy XIII-2
Platform: Playstation 3
Started: Jan 31st, 2012
Status: Ongoing

All I can say is wow… the music threw me for a loop but the game itself does another number on me. When they tried Cinematic for the XIII, I thought it was impressive. This just takes the cake and then some. The game has both a Final Fantasy feel to it as well as a Chrono Trigger feel. I wasn’t expecting that. There are moments where Lightning is channeling a bit of a Valkyrie from Valkyrie Profiles as well. The game design feels like Square Enix is trying to scratch multiple itches at once. The gameplay isn’t as restrictive as the FFXIII as it allows you to take on chapters out of order as I have seen. You can return to any chapter and supposedly even replay it in case you messed something up. The combat feels faster now since the Paradigm shift is quicker and is key to surviving certain combat. I still haven’t gotten use to the monster system yet. I’ll figure it out though.


Gamelog: January 1, 2012 – January 14, 2012

Wow, so this month started off bad for me. Caught the flu so it’s wrecked quite a planning and play time.

Final Fantasy XIII
Platform: PS3
Started: 2010
Status: Complete


Sonic Generations
Platform: Playstation 3
Started: November 5, 2011
Status: Completed

Overall this is one of the best Sonic games I’ve played since the Dreamcast. The final boss was a bit annoying but eventually got it. The music is amazing though I wish they would release it officially in the US.


Star Ocean: The Last Hope International
Platform: Playstation 3
Started:
Status: Ongoing

Argh… I haven’t been able to concentrate on this. I think it’s the camera angle and feel of the game. It feels off for some reason.


Z.H.P.
Platform: Playstation Portable
Started: 2010
Status: Completed

Tongue in cheek style humor and insane combinations. Who ever came up with this game really went all out with the references and humor. Funny thing is I only came back to it after finding out several of my favorite anime character outfits were available in the US version. Right now I’m running around as Holo from Spice and Wolf.


Tetris
Platform: Playstation 3
Started:
Status: N/A

I’m amazed I was able to play this game as far as I did. I was able to complete Marathon mode which requires you to clear every level’s target number of clears. At 15, the game moves so damn fast it was hard to keep up at times. Then again it’s not as bad as the radical mode i eventually unlocked… omg… that mode is nuts. The pieces start center, against the bottom of the screen and you only have a second or two to move it before it locks in place.


The games I played in 2011

Games Finished

Games I played that have a finished status either on the save I have or at another point in time. In other words, I’ve personally made it to the end of the game. In other words, games I don’t have to go back to any time soon unless I’m trying for achievements or playing for nostalgia (which happens a lot :O)

  • Ace Combat: Assault Horizon (Xbox 360)
  • Ace Combat: Joint Assault (PSP)
  • Ace Combat 6: Fires of Liberation (Xbox 360)
  • Altered Beast (Sega Genesis)
  • Armored Core: For Answer (Xbox 360)
  • Atelier Annie ~ Alchemist of Sera Island ~ (Nintendo DS)
  • Atelier Rorona (PS3)
  • Atelier Totori (PS3)
  • Battletech (Sega Genesis)
  • Castlevania Harmony of Dissonance (Xbox 360)
  • Dead Rising 2: Case West (Xbox 360 – XBLA)
  • Deus Ex: Human Revolution (PC)
  • Ghost Trick (Nintendo DS)
  • Ghouls n’ Ghosts (Sega Genesis)
  • Guardian Heroes (Sega CD)
  • Halo Reach (Xbox 360)
  • Hyperdimension Neptunia (PS3)
  • Macross Trial Fruntier (PS3 – Import)
  • Macross Triangle Frontier (PSP – Import)
  • Mercs (Sega Genesis)
  • Monster Hunter Tri (Nintendo Wii)
  • Parasite Eve (PSOne/PSP)
  • Phantasy Star Portable 2 Infinity (PSP – Import)
  • Portal 2 (PC/PS3)
  • Project Diva 2: Hatsune Miku (PSP – Import)
  • Solar 2 (PC)
  • Sonic the Hedgehog 2 (PS3)
  • Stacking (PS3)
  • The Embodiment of Scarlet Devil (PC)
  • Tenchu Z (Xbox 360)
  • Tom Clancy’s H.A.W.X. (Xbox 360)
  • The 3rd Birthday (PSP)
  • Trace Memory (Nintendo DS)
  • Valkyria Chronicles 2 (PSP)
  • X-Men (Xbox 360 – XBLA)

Games left Incomplete

Too many games to play not enough time after work to clear them all. These games were left unfinished at the end of the year unfortunately. These games make up the games I’ll eventually go back to and finish. Some have higher priority then others due to sequels coming up.

  • Anomaly: Warzone Earth (PC)
  • Castlevania: The Dracula X Chronicles (PSP)
  • Chantelise – A Tale of Two Sisters (PC)
  • Dissidia Final Fantasy (PSP)
  • The Elder Scrolls IV: Oblivion (PC)
  • Fate/Extra (PSP)
  • Final Fantasy XIII (PS3)
  • Front Mission Evolved (PC)
  • God Eater Burst (PSP)
  • Hard Corps: Uprising (Xbox 360 – XBLA)
  • The Legend of Zelda: Minish Cap (Nintendo 3DSWare – Gameboy Advance)
  • Metroid Fusion (Nintendo 3DSWare – Gameboy Advance)
  • Mighty Milky Way (Nintendo DSiware)
  • Monster Hunter Unite (PSP)
  • My World, My Way (Nintendo DS)
  • Pokemon: White (Nintendo DS)
  • Sonic Generations (PS3)
  • Recettear (PC)
  • Rune Factory: Tides of Destiny (PS3)
  • Samurai Warriors Chronicles (Nintendo 3DS)
  • Tactics Ogre: Lets Cling Together (PSP)
  • Toaru Majutsu no Index (PSP – Import)
  • Tom Clancy’s Rainbow Six Vegas 2 (PC)
  • Valkyria Chronicles 3 (PSP – Import)
  • Wipeout HD/Wipeout Fury (PS3)
  • The Witcher 2 (PC)
  • Games Abandoned

    These games I started but have no interest in finishing. They are either TOO hard or the game just didn’t hold my interest and I have since sold them, traded them, put them away or sent back to Gamefly with little interest in getting it again.

    • Alpha Squad (Xbox 360 – Indie Games)
    • Excitebike 3D (Nintendo 3DSware)
    • The Legend of Zelda: Ocarina of Time (Nintendo 3DS)
    • SOS (Super Nintendo)
    • Sonic the Hedgehog (PS3 – Genesis Vintage)

    Fighting games

    Fighting games really have no end though they do have some stories. Some games I finish till I see everyone’s story or I just finish the characters I like. There was a glut of fighters this year so I’m a little burned out on them… Sorta like how I’m burned out on shooters for a bit.

    • Arcana Heart 3 (PS3)
    • Blazblue Continuum Shift (PS3)
    • Eternal Fighter Zero (PC)
    • Marvel vs Capcom 3 (PS3)
    • Melty Blood: Act Cadenza Ver B (PC)
    • Soul Calibur IV (Xbox 360)
    • Super Smash Brothers Melee (Nintendo Wii)
    • Tekken 6 (PS3)

    Blame Valve

    Games I started but weren’t planning on playing just yet thanks to the recent Steam Achievements for the holidays.

    • And Yet It Moves (PC)
    • Bastion (PC)
    • X3: Albion Prelude (PC)

    Games with no end

    I can’t justify I’ve beaten them nor is there an indicator of such unless you count kill screens which these games don’t have. They can be picked up and played with no connection to previous plays outside of high scores or achievements not earned. Some have stories but they’re pretty shallow.

    • Audiosurf (PC)
    • Catan (Xbox 360 – XBLA)
    • Dungeon Defender (PC)
    • MAG (PS3)
    • Minecraft (PC)
    • PAC-MAN Championship Edition DX (Xbox 360)
    • Pinball FX (PS3)
    • Rockband 3 (Xbox 360)
    • Terreria (PC)
    • Tetris (PS3)
    • Tetris DS (Nintendo DS)
    • Touhou Battle Gaiden (PC)

    Games Demoed

    Games I’ve played once or twice either full or demos are on a list to eventually get back to, buy, rent, etc.

    • Bayonetta (Xbox 360)
    • Dissidia 012 Final Fantasy (PSP)
    • Robot Alchmic Drive (Playstation 2)
    • House of the Dead Overkill (PS3)
    • Samurai Warriors 2 (Xbox 360)
    • Stargate (Sega Genesis)
    • Star Trek: Deep Space Nine (Sega Genesis)

    MMOs

    I play a lot of MMOs so here’s the list I touched this year. Not saying which ones I’mstill in, that’s for me to know and well, and if I run into you in game… hi!

    • CosmicBreak (PC)
    • Final Fantasy XI (PC)
    • Final Fantasy XIV (PC)
    • Jade Dynasty (PC)
    • Rusty Hearts (PC)
    • Shin Megami Tensei Imagine (PC)
    • Spiral Knights (PC)
    • Star Trek Online (PC)
    • Star Wars: The Old Republic (PC)
    • World of Warcraft (PC)

    Beta Tested

    These are games I beta tested this past year. I’m pretty sure there were more and a good number of them weren’t games so they can’t be included on the list. Also these games have NDAs lifted so don’t go throwing it around that I’m breaking one. I actually read them :O

    • Battlefield 3 (PC, PS3, Xbox 360)
    • Rusty Hearts (PC)
    • Star Wars: The Old Republic (PC)
    • Uncharted 3 – Multiplayer(PS3)

    Gamelogs: Dec 15th thru Dec 26th

    Well this is going to be fun to fill out :O Thank Valve for this :P

    Final Fantasy XIII
    Platform: PS3
    Started: 2010
    Status: Ongoing

    FINALLY! Beat that damn boss! So I pulled this out to see if I could get further into the game and possibly finish it before XIII-2 releases. I’m in the process of maxing out my characters… my usual shtick with the series… before I face the final boss. I have access to the double CP item however I can’t even put a dent in the boss. So I’ll need to do a bit of upgrading on my equipment. Sadly the FAQs are poor in terms of clean information so I’ll need to do some research tonight.


    Valkyria Chronicles 2
    Platform: Playstation Portable
    Started: 2010
    Status: Completed

    Pulled this out to play with friends. Wow does this game get broken the more players you add in. You can really draw enemy fire to sneak up behind them. Also doesn’t help that each of us have overpowered units to throw out there :P


    Anomaly: Warzone Earth
    Platform: PC
    Started: Dec 19th, 2011
    Status: Ongoing

    The first of the Valve winter event. Anomaly I originally started months ago but I lost the safe file due to a demo/full patch snafu. The game is very unusual as you play the attacking side of a tower defense game. That means trying to setup your team to survive the onslaught of towers to get past. It’s a lot of fun and REALLY gets challenging. I wish there were more of these games out there.


    Spiral Knights
    Platform: PC
    Started: Dec 20th, 2011
    Status: Ongoing

    Another Valve achievement. I originally played Spiral Knights with friends so I never got around to playing PvP. Overall the PvP isn’t bad but I didn’t have my controller setup so I was a bit overwhelmed.


    Audiosurf
    Platform: PC
    Started: 2011
    Status: N/A

    Here’s another fun one. This is very much a music game and I played a lot of it back during the Portal 2 release. The holiday achievement wasn’t bad but required some very good reflexes to get right.


    And Yet It Moves
    Platform: PC
    Started: Dec 24th, 2011
    Status: Ongoing

    My cousin got me this some time ago, but never got around to playing it. This is an interesting game as the goal of the game is to move your person to the exit but in order to make it, you need to spin the world which causes gravity to take affect. The Achievement was easy to pull off but dang is it a pain just to get there. Damn lizards…


    X3: Albion Prelude
    Platform: PC
    Started: Dec 26th, 2011
    Status: Ongoing

    I still haven’t gotten this achievement as this game is NOT easy. First thing I realized was I forgot all the damn keys for this game and every key does something. I’m going to have to research this one to see how best to get this achievement. The game does look beautiful though.


    Bastion
    Platform: PC
    Started: Dec 26th, 2011
    Status: Ongoing

    Oh man… this game is gorgeous. I’m really surprised this was made by the former C&C4 team. The game and the narrator… oh man that narrator. I really need to sit down and play this.



    Gamelogs: Dec 8th thru Dec 14th, 2011


    Rune Factory: Tides of Destiny
    Platform: PS3
    Started: December 6th, 2011
    Status: Ongoing

    Go figure that the first request I took locked me up for a bit till I dropped it. Once I did the game opened up. Sure enough the way to actually grow stuff in this game is weird. At the moment I have a few monsters on hand but need to work on it. There really isn’t any girls in the game that I could send my character after that I would consider just yet. The more I play this the more I want to go back and replay Rune Factory 3… I might just do that!


    Fate/Extra
    Platform: PSP
    Started: November 1st, 2011
    Status: Ongoing

    Argh… the new area is giving me a headache. I’m spinning my wheels at the moment just trying to survive one battle even though I’m 4 levels over the area due to the rock/paper/scissor mechanics. Since I don’t know what they’ll throw unless I either memorize or right down the thing or do enough battles to actually expose their commands its like trying to stop a semi-truck with a sheet of paper. So at the moment no progress.


    Minecraft
    Platform: PC
    Started: N/A
    Status: N/A

    More building projects. This time It’s a tower spanning from the base of the world to the top of the sky! The tower is complete (as of this posting) and it’s looking good. I experimented with the idea of jumping from the top of the tower to the bottom and into a portal to The End but apparently momentum carries through the portal and I found myself dead as soon as I arrived there. I tried to compensate with water but apparently with 4 blocks high of water you can only survive from the floor just below the roof level. The roof level still has enough momentum to kill you. On top of that due to the freezing situation the surface begins to ice after a few minutes. As such a nixed that portal idea. I need to furnish the tower as well as build secondary entrances and exits at various floors.


    Gamelogs: Nov 27th thru Dec 7th, 2011

    Eh… This week isn’t that great for me but here are the logs…

    Atelier Totori
    Platform: PS3
    Started: October 26, 2011
    Status: Completed

    What can I say, I’m ready for the next game… kinda… I ended up rushing the ending but I left most of my people fully equipped. I didn’t get any other ending but normal but the next play through I’m hoping to get the true ending. I’m taking a break from it for now before I dive back into it. Since I know where everything is now, it shouldn’t be too hard and I’ll be concentrating on getting everything possible this time.



    Rune Factory: Tides of Destiny
    Platform: PS3
    Started: December 6th, 2011
    Status: Ongoing

    I’m really not sure about this game. I love the series but this is a pretty big departure from the normal formula. So far ALL i have done is adventure, i haven’t found out how to farm which is kinda odd to me. Where the hell is the farming? I only did a little bit so far but haven’t gotten much done since then. I’m beginning to wonder if this is even a decent game…


    Fate/Extra
    Platform: PSP
    Started: November 1st, 2011
    Status: Ongoing

    Finally free of that crazy ass clown! I’m not far from the end of the game. I’m beginning to regret not writing down all the attack combinations for enemies now. That’ll be a project for the future.

    Minecraft
    Platform: PC
    Started: N/A
    Status: N/A

    Did a bit more with this game and gotten some more buildings cleared out. I was able to re install the plugin system and have all my tools again and apparently the snow issue we’re having isn’t due to the plugin, we just have some buggy biomes. Well at least I named the world appropriately.