Hot Shots Golf World Invitational
Platform: Playstation Vita
Started: February 15, 2012
Status: Ongoing
This game is addicting… I don’t know what it is. Every day so far I’ve taken part in the Daily Tournament that’s in the game. So far I’m ranked around 340-350s out of 5000+ players which is pretty cool considering I’m bouncing around around that rank but I’m slowly slipping as better players start to do do these tournaments. Every now and then a bad shot really rattles me and I just blow the round. Nothing heart breaking than finishing +10 because you got trapped in an area you can’t shoot out of. I did unlock another character for use but I can’t afford her plus she’s one of the expert class characters so that means a lot more difficult to use.
Wipeout 2048
Platform: Playstation Vita
Started: February 21, 2012
Status: Ongoing
I did finally get a chance to try this out. The game feels a lot more grittier in terms of technology in game than the HD Fury series as this is set in the infancy of the Wipeout program. So far the overall feel when playing feels right. Things move fast considering I’m at the beginning class, I can just imagine the top tier races. The load times are something to be desired. I’m a patient but this can wear on you after a while.
Dynasty Warriors Next
Platform: Playstation Vita
Started: February 23, 2012
Status: Ongoing
What can I say, I’m a sucker for these games. I love the Samurai Warriors series more than the Dynasty Warriors one however this one looked like a lot of fun and it is. The game looks visually great compared to previous handheld releases and is pretty responsive which is good. It plays closer to the Empire series than the normal games since it breaks up each huge battle into several smaller battles covering a region. The game automatically selects the character you play so your sort of shoe horned into characters you might not enjoy in terms of weapon types.
I actually like the mode Conquest, which lets you play vs the CPU and a sort of turn base risk style setup. I actually played more of this than anything else with a customized character. You can unlock more officers for user in this mode which is nice. The battles themselves may take only 10-15 minutes which is nice considering I remember spending a good hour in the console versions just clearing out regions. They also include several Vita specific battles which requires you to tilt and touch. For example you might get ambushed in which several targets jump into the air and your only option is to move the Vita around to see them all and touch the front screen on each target to knock them out of the air. The first time this happens it gets disorienting but you get use to it. There are several variants of this you’ll run into. The second type and one that gets some getting use to plays close to Infinity Blade for the iPhone and iPad… which considering is a pretty good touch screen combat mechanic. This game’s versions a bit more toned down so once you get the pattern down it gets relatively easy to do.
Overall the game is okay, not quite the insane console version but a lot of fun still.
Prinny – Can I really be the Hero?
Platform: Playstation Vita (PSP Emulation)
Started: Unknown
Status: Ongoing
Decided to pass an hour or so messing with another PSP title on the Vita. This time I threw on Prinny, which is probably one more the more sadistic platformer games since one hit (or 4 if your on easy) means starting from the check point. The game gives you 1000 lives which at first seems like overkill in lives but when you get into the harder levels, they almost don’t feel like enough. I got through the first three stages before I put the game away for the time being. The puns in this game get a bit much. I’m sorry, sisters by the name of Kim and Chi? REALLLY!?
Mass Effect
Platform: PC
Started: Unknown
Status: Discontinued
Decided to replay Mass Effect to see if I could a safe file ready for 3 when I eventually get it but I just gave up. The game had a very bad texture issue on the PC with some pretty low-fi textures for supposed maximum settings for characters but it looked like their heads were taken straight out of Mass Effect 2. I got partway through 1 before I gave up and jumped straight to ME2.
Mass Effect 2
Platform: PC
Started: February 23rd, 2012
Status: Ongoing
So I modified my way into Mass Effect 2 instead of playing through ME1. Now before you start complaining that I shouldn’t skip the good story of ME1, I have finished it on the Xbox 360 (along with ME2) already so this is more of a replay through with a new character. The modifications are to an already completed ME1 save file which gets me most of the way where I’m going with modifications to correct any play through ME1 issues I wouldn’t have done.
I decided to create a male character this time as I played Femshep through the 360 play through. So far I’m still in the first half because I’m strip mining every planet I come across. Enough that my friends are joking that everyone in the universe will have reason to be gunning after me soon. I’m also using a HD texture pack that some folks over in the Bioware forums have setup. It really does help the game look a lot better on the PC. I’m surprised this wasn’t a true option in the game. The in game textures look a bit um… messy. It’s pretty obvious when I equip the Terminus armor vs the N7 default armor with the texture pack installed. I’m hoping to finish this this week so it’s out of the way.








