Gamelogs: Nov 17th thru 26th, 2011


Obilvion
Platform: PC
Started: 11/15/2011
Status: Ongoing

Soldiering on I’ve cleared more of the game but I ended up misplacing my partner for a time. I eventually found her backtracking through multiple random dungeons I stop by. I’ve caught up to where I stopped the first time I played this game so I should be good to go now. Peeking at the FAQ I’m halfway there.


Minecraft
Platform: PC
Started: N/A
Status: N/A

Inner wall is connected but not fully built and a good deal of the base work for the walk path is done. I’m still debating on if I should make the stairs to the wall internal or not. I also began work on the town layout. I am going to reserve one spot for a special project.


Gamelogs: Nov 9th thru Nov 16th

Fate/Extra
Platform: PSP
Started: November 1st, 2011
Status: Ongoing

I’ve gotten even further into this game. I’m beginning to see a pattern in the way you play this game. Some enemies have a specific pattern or style of combat they use and some only use one attack. I know there are multiple paths in this story and I’m pretty sure I’m going down Rin’s path at the moment. It’s not bad but damn the current boss creeps me out… I’ll play again using Caster next but the next time I going to write down the combat information so that it should be eaier to go through again later.



Obilvion
Platform: PC
Started: 11/15/2011
Status: Ongoing

Yeah… i know this is an old game and I use to have it on disc but I ended up losing that disc somewhere. Luckily Steam put it on sale and I snatched it up. I haven’t gotten far because I was busy adding game addons such as custom races and new camera angles and high resolution textures. The game is my Skyrim for the time being until someone can mod out those things from Skyrim…



The Witcher 2
Platform: PC
Started: 11/13/2011
Status: Ongoing

I picked this up a few months ago from a steam sale but never got around to playing it. Well I really regret not popping this up sooner. This is a very solid game and very good voice acting. I’m still in Act I getting a handle on things but I had a lot of fun. I Want to read the series now that it is based on. Mixed with Oblivion I’m not sure I’ll be able to finish this anytime soon.


Minecraft
Platform: PC
Started: N/A
Status: N/A

I finally got that damn wall up. I don’t know what compelled me to do that but it’s done. At least the outer layer is done. I need to do the walkway and backwall and stairs up. Still debating if I want to do watch towers. The amount of work I’m doing is rather crazy considering the amount of materials I need to make the wall.


Gamelogs: Nov 1st thru Nov 8th, 2011

Sonic Generations
Platform: Playstation 3
Started: November 5, 2011
Status: Ongoing

Wow… I never expected this game to be this damn good! It’s Sonic in a way that he hasn’t been in years. The original Sonic feels like he should and the modern Sonic isn’t making me scream because of stupid issues like falling through the world. So Far I’ve beaten the first boss and unlocked the newer levels. I’m going to make it a point to complete all modern sonic levels first then go through them to rescue your friends using the original one for laughs.


Atelier Totori
Platform: PS3
Started: October 26, 2011
Status: Ongoing

The grind has changed a bit now since I’ve now unlocked the Adventurer’s License. I’ve gone ahead and downloaded all the DLC for the game including the music packs that were offered. The music packs give you the ability to change the music in both your workshop as well as Rorona’s using music from the entire series. When I mean entire series, I mean as far back as Atelier Marie as well as side games including Mana Khameia and Atelier Iris. The DLCs also give you new NPCs to play with. So far I’ve only taken Ceci along. I want to take Cory along too but that may not be available for a while.


Fate/Extra
Platform: PSP
Started: November 1st, 2011
Status: Ongoing

I’ve gotten further into the game, completing the first round of the battles. The game can be a bit unfair in terms of figuring out enemy attack patterns. I’m sure there are some, I just haven’t had time to write down all the permutations down. I’ve taken a liking to Saber Nero and I’m kinda regretting not adopting her when Volks USA had her up for pre-order. That being said the Saber Alter version they had also drew my attention. I’m probably going to aim for Rin’s route for my first play through. I like her design in this one plus she’s one of my favorite characters in the series.


Minecraft
Platform: PC
Started: N/A
Status: N/A

Did even more work in Minecraft. I’m going to be converting the dungeon under the town, tentatively named Hinamizawa… Yeah I know…, into a geofront. On top of that the excess cobblestone is being used to construct the wall around the entire town and the additional areas for surface expansion. My friends are working on their towns too. I’ve since cleaned up the tower walls to something other then cobblestone. The only thing I haven’t changed has been the floor of the stations which is on my list of things to do but I need more smooth stone. If you want to see what our map is like check out: http://www.lunarshards.com/minecraft/map/index.html.


What rift in space and time opened up for this one?

That was my first reaction upon playing Sonic Generations. The last console based Sonic Game I played/owned was Sonic Adventures 2 for the Dreamcast. I dabbled with the DS ones via rental but didn’t exactly enjoy them that much. There hasn’t been much really entertain me since that period. Sure the was Episode 4 but it felt very sluggish compared to most sonic games. The weight of Sonic was too much in that one.

So when Sonic Generations came out, I was surprised by it. It marries the beloved 2D gameplay from the Genesis era with the 3D gameplay of the Sonic Adventures ones. Gone are the unnecessary side characters you had to play to unlock the rest of the game, no its all Sonic this time around. Not just one type, but two. The game starts out by playing through Green Hill Act 1 using Sonic from the Genesis era. The level itself I’m pretty damn sure is a 3D side scroll version of the original Act 1-1 from the Sega Genesis game. It was enough so that I knew where I was going and where a good deal of the hidden paths where. Then to play the world in its 3D behind the back mode was awesome!

The game plays on the tropes that made up the last several console releases on top of the originals. References to the various games are made during the cutscenes as well as poking fun at it’s worst ones. Sure enough Genesis era Sonic is a silent protagonist which makes it more amusing since everything is pantomimed.

The music for the game is by far one of the best I’ve heard for the series. It features both the original tunes from the Genesis era as well as remixed versions for use during the modern sonic acts. The sound even distorts when travelling at high speeds while as modern Sonic. If I find this soundtrack on iTunes, I’m soo getting it!

I originally got the Playstation 3 version of the game however I may consider getting the PC version of the game as well. The PS3 version is pretty good already but after seeing the graphics and frame rates of the PC version, I’ll consider it for a future steam sale purchase.

It’s been a long time since Sonic has had a good console game!


Gamelogs: Oct 26th thru Nov 1st, 2011

Ace Combat Assault Horizon
Platform: Xbox 360
Started: October 16th 2011
Status: Completed

Popped the game in and messed with the new ASF-X Shinden II which is one of the new DLC items. The plane is designed by Shōji Kawamori who does the mechanical designs for the Macross series. You can see it in this aircraft real easily. The way the wings morph based on your speed and the plane is highly maneuverable. That being said, Ace mode is freaking difficult! Damage seems to revert back to the Ace Combat style where damage doesn’t regenerate so that means you have to be extra careful not to bounce off things. The game by default allows for accidental collisions but if you do this in ace mode, you don’t get back your health. Almost beat the mission I was trying but I clipped a plane on the final leg of the mission.


Atelier Totori
Platform: PS3
Started: October 26, 2011
Status: Ongoing

I was expecting more of the same when I stepped into Totori after finishing Rorona. Oh man can I be more wrong. The game changes the way you play the game. For the first part, gathering now spends time along with doing battle. No more grinding an entire area just to level like in Rorona. I’ll have to balance this game out a bit more. I only got a little bit in before I had to do other stuff.


Fate/Extra
Platform: PSP
Started: November 1st, 2011
Status: Ongoing

After taking so long to download, my copy was finally installed on my PSP. Funny thing is I have the game in it’s JP format and never expected to get it here. The game is a sorta alternate story to the original Fate/Stay Night series featuring some recurring characters in the series and some new ones all with brand new designs. Combat is very rock/paper/scissor which isn’t bad. Hopefully I can get further. The game has a lot of bad ending situations and I was finding them a lot in the Japanese version because my Kanji skills are poor.


Minecraft
Platform: PC
Started: N/A
Status: N/A

Did a bit more track work. There are now tracks leading to the other towns we found. I need to either build my area up more or find another town.